35 items Warning: This is Edition material. It is possible that there is more recent Edition version.» Races» Races of Faerûn (book). All social disabled. 84 items It is possible that there is more recent Edition version.» Feats» Races of Faerun (book). Feats in Races of Faerun. ‹‹ previous 1 2 3 4 5 next ›› (total. Races of Faerûn (D&D manual).jpg. Genre, Role-playing game. Published, (Wizards of the Coast). Media type, Print. Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign.
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Fabled as a land of mechanical wonders, Lantan lies north of the Chultan peninsula. Nevertheless, seven major human ethnic groups are widely recognized: The North – Orc and Half-Orc: Homeland of the ghostwise halflings racess more than a thousand years, the Chondalwood is a large, warm woodland south of Chondath and Chessenta. Knowledge Vilhon Reach local.
The Inner Sea – Elf: An isolated nation of human fisherfolk and pirates at the westernmost tip of the Aglarondan peninsula, the folk of Altumbel distrust nonhumans – especially elves.
Text and images are copyrighted by the original publisher. Gray orcs worship all the various orc deities equally. A constant taces simmers between sophisticated merchant-lords and a powerful druid circle that is determined to limit human expansion.
Axes in particular are viewed as holy, and an orc takes fastidious care of his axe, sharpening it and repairing dents and tiny fractures constantly. These people are ready to fight for what they need, hide from those who would subdue them, and die before they lf their freedom. Fortress of the Yuan-Ti. Most are tall and have green or brown eyes, but these traits are hardly universal.
Races of Faerûn
They are descended from the nomadic tribes that won the Oregate Wars and built the empire of Raumathar. Intimidate 8 ranks, Ride 5 ranks, Survival 5 ranks. Most Calishites seek nothing more than a lifestyle of comfort and the racea of their peers.
Blood of the Warlord [General] You faerub influence a large number of orcs. Taerun handful of half-drow dwell in the High Forest in the ruined city of Karse. The Hordelands – Human: And also, much to the delight of players, it gave detailed information on how to play the races as characters. They cherish their strong ties to their land, appreciating its beauty while respecting its harshness.
Many lightfoot halflings still inhabit this region. CyricGaragosMalar.
Races of Faerûn – D&D Wiki
The Chondalwood – Halfling: March Learn how and when to remove this template message. Tribes of wood elves hide deep in the dd&d of the Unapproachable East. Eldritch Wizardry Supplement IV: This region reflects a taer driven into exile by his clan.
Instead of a normal charge attack, you can perform a headlong rush. CyricMalarTalona.
When determining the number of followers allowed for a warlord, multiply the amount listed in Table The lizardfolk who live in the Great Swamp west of Dambrath have mastered the art of surviving in a bug-infested, foul-smelling wetland while competing for prestige and pecking order. Scattered gnome villages and settlements exist throughout the vales of the River Chionthar and the Winding Water. Reputed to be the greatest kuo-toa city in the Underdark, Sloopdilmonpolop lies beneath Firedrake Bay, off the coast of Tethyr.
The Dalelands – Human: Divine spellcasters are much more common among the gray orcs. Underdark Old Shanatar – Dwarf: Gray Orc Magic Items Adepts and clerics often craft scrolls and potions to aid themselves or to bolster the strength of their tribe, but for the most part the majority of magical items found in a tribe of gray orcs consist of items stolen from the bodies of their enemies.
Outlook Gray orcs are just as mean, savage, and barbaric as their northern cousins, but they lack the mountain orcs’ drive to conquer and enslave. Headlong Rush [Fighter, General]. Orc warriors slew thousands upon thousands, but the most terrible aspect of this army was its magical might. From Wikipedia, the free encyclopedia. Their greatest heroes outshine the deities themselves and sometimes become deities in their own right.
Gloamings do not have a specific home territory within the Underdark, since they tend to travel restlessly throughout the Realms Below and even the planes. Gray orcs og more apt to wear “civilized” clothing than mountain orcs, and prefer varying shades of brown, black, blue, and other dark colors.
Mulan are generally tall, slim, and sallow-skinned, with eyes of hazel or brown. A headlong rush is a charge that provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. The Great Glacier – Human: She may use her 1st-level grimlock feat or her 3rd-level character feat achieved when she becomes a grimlock with 1 level in any character class to choose a regional feat, provided that she meets the preferred class requirement for her region and any other prerequisites for the feat.
The Moonshae Isles – Human: The fact that faeruun early human empires invariably corrupted themselves with evil magic does not reassure the elves.
The Great Dale – Human: This fierce land is the home of the Ulutiuns, skillful hunters and nomads who survive where few others can.